Peer-reviewed research and publications demonstrating thought leadership in immersive technologies, user experience, and behavioral change through serious games and extended reality applications.
1,185
Total Citations
12
h-index
14
i10-index
R Hammady, S Arnab
113
Citations
Comprehensive systematic review examining the effectiveness of serious games in driving behavioral change across various domains and populations.
Information, Vol. 13, No. 3, p. 142 • 2022
M Albeedan, H Kolivand, R Hammady, T Saba
12
Citations
Innovative research on using mixed reality technology for immersive crime scene investigation training with comprehensive design and evaluation methodology.
IEEE Transactions on Learning Technologies, Vol. 17, pp. 856-873 • 2023
M Albeedan, H Kolivanda, R Hammady
17
Citations
Advanced research on hybrid mixed reality systems for professional training in forensic investigation with practical evaluation outcomes.
Virtual Reality, Vol. 28, No. 3, p. 127 • 2024
RM Tolba, T Elarif, Z Taha, R Hammady
26
Citations
Cutting-edge research combining augmented reality and AI to create interactive learning systems for phonetics education.
IEEE Access, Vol. 12, pp. 78219-78231 • 2024
E Alkhalifah, R Hammady, M Abdelrahman, A Darwish, E Cranmer
9
Citations
Recent research exploring how VR technology enhances emotional engagement and cultural experiences in religious tourism contexts.
Human Behavior and Emerging Technologies, Vol. 2025, No. 1 • 2025
Explore more research on my Google Scholar profile to see the complete list of publications and citations.
View Google Scholar ProfileI'm always interested in discussing new research opportunities, collaboration, and how user research can drive your product strategy.
Email: [email protected] | Phone: +44 7503663334